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MirrorPoint3DArray
Header: | AVL.h |
---|---|
Namespace: | avl |
Module: | Vision3DLite |
Mirrors each point from the array according to the input plane.
Syntax
C++
C#
void avl::MirrorPoint3DArray ( const atl::Array<avl::Point3D>& inPoints3D, const avl::Plane3D& inPlane, atl::Array<avl::Point3D>& outPoints3D, atl::Optional<avl::Matrix&> outTransform = atl::NIL )
Parameters
Name | Type | Default | Description | |
---|---|---|---|---|
inPoints3D | const Array<Point3D>& | |||
inPlane | const Plane3D& | The plane being a mirror | ||
outPoints3D | Array<Point3D>& | |||
outTransform | Optional<Matrix&> | NIL | Matrix of the transform used to mirror the input points |
Optional Outputs
The computation of following outputs can be switched off by passing value atl::NIL
to these parameters: outTransform.
Read more about Optional Outputs.
Errors
List of possible exceptions:
Error type | Description |
---|---|
DomainError | Indefinite plane on input in MirrorPoint3DArray. |